Testwow.out:WARNING: ssgLoadTexture: Failed to open './127B2SU1.BMP' for reading. Testwow.out:WARNING: ssgLoadTexture: Failed to open './123B2SU1.BMP' for reading. Testwow.out:WARNING: ssgLoadTexture: Failed to open 'UNTITLED-1 COPY.BMP' for reading. Testwow.out:WARNING: ssgLoadTexture: Failed to open 'TRUCKF.BMP' for reading. Testwow.out:WARNING: ssgLoadTexture: Failed to open 'BADDATA.BMP' for reading. Testwow.out:WARNING: ssgLoadTexture: Failed to open '258B2SU1.BMP' for reading. Testwow.out:WARNING: ssgLoadTexture: Failed to open '256B2SU1.BMP' for reading. Testwow.out:WARNING: ssgLoadTexture: Failed to open '127B2SU1.BMP' for reading. Testwow.out:WARNING: ssgLoadTexture: Failed to open '123B2SU1.BMP' for reading. (10/2005)I'm able to convert more complex objects, though the man still looks odd.īgl.out:WARNING: ssgLoadTexture: Failed to open '123B2SU1.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open '127B2SU1.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open '256B2SU1.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open '258B2SU1.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open 'BADDATA.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open 'TRUCKF.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open 'UNTITLED-1 COPY.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open './123B2SU1.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open './127B2SU1.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open './256B2SU1.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open './258B2SU1.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open './BADDATA.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open './TRUCKF.BMP' for reading.īgl.out:WARNING: ssgLoadTexture: Failed to open './UNTITLED-1 COPY.BMP' for reading. That objects (DRAWTRILISTs) are limited to 10921 vertices because in FlightGear,the three vertices of a triangle are stored in a short. I can convert the 2003man.bglįile to a 2003man.ssg file, but when I try to run withĬ:/Program Files/FlightGear/data/Scenery/Objects/w120n40/w120n40/991419.stg file, then FlightGear seg faults. The problem here is with the complexity of the object. Depending on which tar file is downloaded, either the man himself is missing or portions are missing.However, FlightGear is freely available and runs on non-Windows platforms. FlightGear does not render as nicely as Microsoft Flight Simulator.Copy the bitmaps to the top level flight gear directory."6.7 - How do I place objects, like buildings, into FlightGear?" ssg files which are convertedįor further information about introducing scenery, see stg files to the appropriate directoryĬ:/Program Files/FlightGear/scenery/w120n40/w120n40Ĭ:/Program Files/FlightGear/data/Scenery/Objects/w120n40/w120n40Ĭp *.ssg *.stg c:/Program\ Files/FlightGear/scenery/w120n40/w120n40ĩ91419.stg which tells FlightGear where to locate Untar the file in a temporary directory.Now we are ready to try introducing the Burning Man scenery.On some keyboards, you may need to type Shift-9įor more information, see the FlightGear documentation at
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